I code. Therefore, I am
a code monkey. Are you a code monkey? Just because one codes, doesn't make them a code monkey. Similarly, one isn't a race car driver just because they drive. But, if you are passionate about coding, an idealist and a bit crazy. You probably are a code monkey.
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Asteroids
This is a clone of the popular arcade hit Asteroids. It was coded using the Java Programming Language and produces 3D graphics through the gl4Java OpenGl bindings. I developed this game as a tutorial. However, the code is rather long. So, I decide against that. Instead, I posted the game code. So, if your into programming Java, you might like to peek at it.
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Hide 'N Seek
Hide 'N Seek is a game that I was commissioned to write. It is similar to the card game memory where you try to pick two matching cards. The game is simple but fun and educational for child. In fact, it happens to be an on-line demo of commercially available educational software. Check it out!
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NeHe OpenGL/Builder
This article describes how to compile NeHe's OpenGL Tutorial code with C++ Builder. If you have a copy of builder, it is worth reading. OpenGL is really cool and is not all that difficult to learn.
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Word 97 Game Coding
This is a line-by-line tutorial that describe how to write real-time games in Microsoft Word 97. The game covered in this tutorial is another Tetris clone. After reading this tutorial, you should be able to write similar games that are a bit more interesting for Word.
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Tetris for Amiga
This my version of Tetris for the Amiga. It is written in C and is OS friendly. The tutorial is pretty weak. In fact, it really isn't a tutorial at all - just a vague overview. So, when I find time, I'll write up a line by line tutorial! If you can't wait, send me an email with a request and I'll write the tutorial sooner.
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Biker Babe for Amiga
This tutorial is an overview to MC68000 game programming on the Amiga. Only the key code snippets are explained in this tutorial. However, there are links to all the source files. So, if you have an Amiga, or an emulator like Amiga Forever, you can make your own Biker Babe game.
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Route 666 for Amiga
This is a scrolling shoot-em-up game for the amiga. It is written in M68000 assembly. I still have to write the tutorial but all the source files have links for viewing/download. So, you are free to make your own version.
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Plasma
The Plasma tutorial explains line by line how to write this applet. It demonstrates how to use the Java BufferedImage Class and how to write directly to the DataBuffer which is the most efficient way to update pixel data in Java. It also shows how many great demos have less than obvious algorithms.
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Confetti
The Confetti tutorial explains line by line how to write this applet. Like the Plasma tutorial, it shows how to write pixels directly to the DataBuffer. However, it also gives an example of using the Java 1.1 low-level event model.
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